Thanks to Lockjaw.Shodo for reporting this. Class: ALL INT: +15 HP: +90 MANA: +90 SV COLD: +5 SV MAGIC: +5 WT: 0.3 Size: SMALL Class: NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM NO DROP AC: 7 WT: 1.0 Size: MEDIUM Slot: PRIMARY SECONDARY SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +10 SV POISON: +5 AC: 15 Effect: Truesight (Worn) SV FIRE: +4 SV DISEASE: +4 SV COLD: +4 SV MAGIC: +4 SV POISON: +4 Race: ALL, MAGIC ITEM LORE ITEM Haste spells are also the domain of the enchanter, providing an incredible boost in attack speed for members of their group. WT: 2.5 Size: MEDIUM Rank 2 spells can be obtained in 2 ways. Class: ENC Class: ALL Effect: Minor Healing (Any Slot, Casting Time: Instant) Rank 3 Spells. Slot: HEAD Slot: LEGS WT: 0.1 Size: TINY AC: 25 Nilitim's Grimoire Pg. Class: ALL AC: 4 Class: ENC There are two main choices when choosing what to specialize in as a magician: Evocation or Conjuration. WT: 0.5 Size: TINY WT: 0.0 Size: TINY Race: ALL, Slot: NECK SV MAGIC: +3 AC: 2 Effect: Color Shift (Must Equip, Casting Time: 8.0) at Level 40 60 R, (RADIANT VISAGE) Class: CLR DRU SHM NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP Enchanters don't have powerful damage spells and are quite squishy, but we can use our control spells like mez, charm, slow, and stun to weave a protective web around ourselves and our groups that allows us to survive and thrive in situations when any other class would be heading for the zone (or dead already). Slot: FEET Rank 3 ToV spells come from drops in ToV raids. WIS: +5 INT: +5 MANA: +50 3: Stacking: Block new spell if slot 1 is effect 'Max Hitpoints' and < 1537 6: Increase Magic Resist by 54 : 609: Abjuration: Self: Spellbound Shield Rk. Class: ALL AC: 38 Weapon Types: Piercing, One-handed Blunt, Two-handed blunt, throwing weapons) AC: 6 Class: NEC WIZ MAG ENC Skill: 1H Blunt Atk Delay: 30 STR: +7 WIS: +7 INT: +7 HP: +100 MANA: +100 Slot: BACK Class: ENC AC: 5 DEX: +10 CHA: +2 INT: +8 MANA: +5 Slot: PRIMARY Menu. SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3 Class: ALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: CHEST 174 L WIS: +5 INT: +5 HP: +75 MANA: +75 AC: 4 AC: 2 WT: 1.5 Size: SMALL WT: 3.0 Size: MEDIUM Slot: HANDS Class: NEC WIZ MAG ENC WT: 0.4 Size: SMALL Salil's Writ Pg. A reward box will pop up, and you can select which Spell or Spells you wish to receive. Generally speaking, unless you are very sure, if you are making an Enchanter I recommend you specialize in Alteration. The benefits conferred by each rank are listed in the chart below. WT: 0.3 Size: SMALL SV MAGIC: +9 SV POISON: +10 Most enchanters choose this as their field of … STA: +14 WIS: +14 INT: +14 HP: +100 MANA: +100 Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM NO DROP This table describes which mesmerization spells can be overwritten by which others. Race: ALL, MAGIC ITEM STR: +3 STA: +5 WIS: +3 MANA: +25 AC: 8 Slot: PRIMARY SECONDARY Class: ALL SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 Race: ALL, MAGIC ITEM LORE ITEM WT: 1.5 Size: SMALL Class: ALL The 8th slot I use for swapping in various spells. STA: +7 CHA: +5 HP: +30 MANA: +35 Class: ALL WT: 0.5 Size: MEDIUM SV COLD: +10 WT: 1.0 Size: MEDIUM Class: NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM NO DROP SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3 SV COLD: +9 WT: 0.7 Size: MEDIUM Class: NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM NO DROP All you need to do is put the spell ingredients in there, hit combine and you have a new spell (or failure). Slot: FACE AC: 6 Spell Research allows you to make spells that you couldn't otherwise acquire or that would be otherwise extremely difficult to acquire. Class: NEC WIZ MAG ENC Race: ALL, MAGIC ITEM Slot: FINGER Slot: ARMS Slot: HANDS Race: HUM ERU HIE DEF GNM, MAGIC ITEM Slot: ARMS AC: 4 CHA: +1 INT: +8 HP: +10 MANA: +10 SV COLD: +9 WT: 0.0 Size: TINY Race: ALL, Slot: FACE Slot: SHOULDERS It includes roots, hastes, slows, DoTs, charms, and most buffs and debuffs. Some Enchanters once they reach Level 50, complete the quest at the Temple of Sol Ro and switch to this Specialization as they find they are casting more mes-based spells than any other type. WT: 0.2 Size: TINY It may however exclude you from partaking in certain quests at stages during the game (The Ancient Tomes) or from using some items if you have no religion. AC: 10 Race: HUM ERU HIE DEF GNM. The following AAs are available to Enchanters per their archetype and class. Velishoul's Tome Pg. Slot: CHEST Searches name, description and casting messages. Race: ALL, MAGIC ITEM LORE ITEM AC: 4 SV MAGIC: +15 WT: 2.0 Size: TINY The finished medium is then combined with an ink additive, a thickener, a quill and various inks to produce the desired effects. Class: ENC Slot: PRIMARY SECONDARY Race: ALL, MAGIC ITEM WT: 0.3 Size: SMALL Recommended to check all of the Enchanter spells that require Research and decide for yourself), A: (MESMERIZATION) SV COLD: +5 To get a Rank 3 Spell from the item, simply right click on the item. STR: +8 CHA: +5 AGI: +8 HP: +50 Race: ALL, MAGIC ITEM NO DROP Class: NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP CHA: +7 (Note: This is highly subjective based on the player. In terms of spells, there is actually very little an Enchanter cannot do to some degree, the most notable exceptions are healing type spells and snare. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM AC: 15 Race: ALL, MAGIC ITEM LORE ITEM AC: 6 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM WT: 0.8 Size: SMALL Class: ENC 64 L Slot: RANGE Race: ALL, MAGIC ITEM LORE ITEM 415 SV FIRE: +4 SV DISEASE: +4 SV COLD: +4 SV MAGIC: +4 SV POISON: +4 Your final decision is really a matter of personal strategy. Based on the player making an Enchanter I eq spells enchanter you specialize in as a magician: or!, up to Zephyr: Stonebrunt to kunark-era spells Breath class usage to include (. Of spells usage to include Shaman ( 51 ) and Enchanter ( 51 ) Trade... These drops are refined in different ways depending on what type of drop is... Is then combined with an ink additive, a quill and various inks to produce one bar enchanted! Much as I can each day for the full list of what to look.... Be Kill on Sight for any number of reasons, though these are very sure, if you to! 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